internal static _SetAllGunsFiring SetAllGunsFiring() { if (_SetAllGunsFiringFunc == null) { _SetAllGunsFiringFunc = (_SetAllGunsFiring)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnAITurretShape_setAllGunsFiring"), typeof(_SetAllGunsFiring)); } return(_SetAllGunsFiringFunc); }
internal static _SetAllGunsFiring SetAllGunsFiring() { if (_SetAllGunsFiringFunc == null) { _SetAllGunsFiringFunc = (_SetAllGunsFiring)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnAITurretShape_setAllGunsFiring"), typeof(_SetAllGunsFiring)); } return(_SetAllGunsFiringFunc); }