예제 #1
0
            internal static _SetActive SetActive()
            {
                if (_SetActiveFunc == null)
                {
                    _SetActiveFunc =
                        (_SetActive)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnParticleEmitterNode_setActive"), typeof(_SetActive));
                }

                return(_SetActiveFunc);
            }
예제 #2
0
            internal static _SetActive SetActive()
            {
                if (_SetActiveFunc == null)
                {
                    _SetActiveFunc =
                        (_SetActive)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnParticleEmitterNode_setActive"), typeof(_SetActive));
                }

                return(_SetActiveFunc);
            }