internal static _SetActive SetActive() { if (_SetActiveFunc == null) { _SetActiveFunc = (_SetActive)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnParticleEmitterNode_setActive"), typeof(_SetActive)); } return(_SetActiveFunc); }
internal static _SetActive SetActive() { if (_SetActiveFunc == null) { _SetActiveFunc = (_SetActive)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnParticleEmitterNode_setActive"), typeof(_SetActive)); } return(_SetActiveFunc); }