public MapEditor() { _gameObjects = new List <GameObject>(); _currentSelectedObject = _SelectedObject._STARTSELECTED; _CameraPosition = new Vector2(0, 0); _buttonStart = new Rectangle(0, 0, 10, 10); _buttonGoal = new Rectangle(0, 20, 10, 10); _buttonPlatform = new Rectangle(0, 40, 10, 10); _startTexture = ResourceManager.Get <Texture2D>("TestHitbox"); _goalTexture = ResourceManager.Get <Texture2D>("cursor1"); _platformTexture = ResourceManager.Get <Texture2D>("platform"); }
private void CheckingSelection(string selection) { if (selection == "start") { _currentSelectedObject = _SelectedObject._STARTSELECTED; } else if (selection == "goal") { _currentSelectedObject = _SelectedObject._GOALSELECTED; } else if (selection == "platform") { _currentSelectedObject = _SelectedObject._PLATFORMSELECTED; } }