internal static _ApplyRadialImpulse ApplyRadialImpulse() { if (_ApplyRadialImpulseFunc == null) { _ApplyRadialImpulseFunc = (_ApplyRadialImpulse)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGameBase_applyRadialImpulse"), typeof(_ApplyRadialImpulse)); } return(_ApplyRadialImpulseFunc); }
internal static _ApplyRadialImpulse ApplyRadialImpulse() { if (_ApplyRadialImpulseFunc == null) { _ApplyRadialImpulseFunc = (_ApplyRadialImpulse)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnGameBase_applyRadialImpulse"), typeof(_ApplyRadialImpulse)); } return(_ApplyRadialImpulseFunc); }