public void StartNewWave() { CurrentWave++; enemysleft = standardNumEnemys + 2; standardNumEnemys += 2; waveEnded = false; Popup.SetActive(false); cube.SetActive(false); colbody123.enabled = false; zomsp.Spawn(enemysleft); }
private void SpawnZombie() { m_ZombieSpawnTimerSec += Time.deltaTime; if (m_ZombieSpawnTimerSec >= ZOMBIE_SPAWN_INTERVAL_SEC) { m_ZombieSpawnTimerSec = 0; if (m_ZombieSpawner.TotalActiveZombie < 2) { m_ZombieSpawner.Spawn(); } } }