/// <summary> /// Remove a basic object /// </summary> /// <param name="basicObject">A basic object</param> public virtual void Remove(YnBasicEntity basicObject) { _baseList.Remove(basicObject); }
/// <summary> /// Remove a basic object to the scene. /// </summary> /// <param name="basicObject">Basic object to remove.</param> /// <returns>Return true if the object has been succefully removed, otherwise return false.</returns> public bool Remove(YnBasicEntity basicObject) { return(_basicObjects.Remove(basicObject)); }