/// <summary> /// Unity Awake method. /// </summary> private void Awake() { yamiPlayer = GetComponent <YamiPlayer>(); if (yamiPlayer == null) { Debug.LogError("No Player"); } staticLightBallText = lightBallText; lightsOutController.LightsOut += LightsOutHandler; }
/// <summary> /// Unity Awake method. /// </summary> private void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer == null) { Debug.LogError("No Sprite Renderer"); } yamiPlayer = GetComponent <YamiPlayer>(); if (yamiPlayer == null) { Debug.LogError("No Player"); } }