/// <summary> /// Removes a bubble target /// </summary> public void removeTarget(Y_.EventTarget o) { }
/// <summary> /// Handles `inputNode` key events. /// </summary> protected void _onInputKey(Y_.EventTarget e) { }
/// <summary> /// Registers another EventTarget as a bubble target. Bubble order /// is determined by the order registered. Multiple targets can /// be specified. /// Events can only bubble if emitFacade is true. /// Included in the event-custom-complex submodule. /// </summary> public void addTarget(Y_.EventTarget o) { }