예제 #1
0
 void SetUpMagicChain()
 {
     //must call Active First!
     Effect.Active();
     //this API only affect 'Gravity Modifier'.
     Effect.SetGravityGoal(Target.transform, "line");
 }
예제 #2
0
 void SetUpMissile()
 {
     //must call Active() first!
     Effect.Active();
     Effect.SetCollisionGoalPos(Target.transform, "soul");
     Effect.SetGravityGoal(Target.transform, "soul");
 }