void SetUpMagicChain() { //must call Active First! Effect.Active(); //this API only affect 'Gravity Modifier'. Effect.SetGravityGoal(Target.transform, "line"); }
void SetUpMissile() { //must call Active() first! Effect.Active(); Effect.SetCollisionGoalPos(Target.transform, "soul"); Effect.SetGravityGoal(Target.transform, "soul"); }