//release effect with a new client transform. //notice: if the xffect is not auto-deactive, you should remember to manually deactive it. public XffectComponent ReleaseEffect(string name, Transform client) { XffectComponent xft = GetEffect(name); if (xft == null) { Debug.LogWarning("can't find available effect in cache!:" + name); return(null); } xft.Active(); xft.SetClient(client); return(xft); }
//release effect by world position. in this case, the client transform's position should be zero. //notice: if the xffect is not auto-deactive, you should remember to manually deactive it. //** automaticaly set client to EffectCache, so you should make sure EffectCache's position is always zero. public XffectComponent ReleaseEffect(string name, Vector3 pos) { XffectComponent xft = GetEffect(name); if (xft == null) { Debug.LogWarning("can't find available effect in cache!:" + name); return(null); } xft.Active(); xft.SetClient(transform); xft.SetEmitPosition(pos); return(xft); }