public void NewPositionsEvent() { PositionEvent positionEvent = new PositionEvent(); if (player) { positionEvent.seconds_since_start = timer_since_start; positionEvent.position.x = player.transform.position.x; positionEvent.position.y = player.transform.position.y; positionEvent.position.z = player.transform.position.z; } writer.AddPositionEvent(positionEvent); }