// Destroy Crate public void NewDestroyCrateEvent() { DestroyCrateEvent destroycrateEvent = new DestroyCrateEvent(); if (player) { DestroyCrateCount++; destroycrateEvent.seconds_since_start = timer_since_start; destroycrateEvent.position = player.transform.position; destroycrateEvent.crates_destroyed = DestroyCrateCount; } writer.AddDestroyCrateEvent(destroycrateEvent); }