protected virtual void start_chapter_worldmap_event() { Phase = Worldmap_Phases.Worldmap_Event; var worldmapEvent = GetWorldmapEvent(); if (worldmapEvent == null) { Phase = Worldmap_Phases.Fade_Out; Fade_Timer = Constants.WorldMap.WORLDMAP_FADE_TIME; Global.Audio.BgmFadeOut(Constants.WorldMap.WORLDMAP_FADE_TIME); } else { Global.game_system.add_event(worldmapEvent); } }
protected void select_chapter_fade() { Phase = Worldmap_Phases.Controls_Fade; Fade_Timer = MenuData.AutoSelectChapter ? 1 : Constants.WorldMap.WORLDMAP_CONTROLS_FADE_TIME; if (IsBlockedHardMode(MenuData.ChapterId)) { Hard_Mode_Blocked_Window = new Parchment_Info_Window(); Hard_Mode_Blocked_Window.set_text(@"This chapter does not yet have hard mode data, and will be loaded in normal mode. Sorry!"); Hard_Mode_Blocked_Window.size = new Vector2(160, 64); Hard_Mode_Blocked_Window.loc = new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) / 2 - Hard_Mode_Blocked_Window.size / 2; Global.game_system.Difficulty_Mode = Difficulty_Modes.Normal; } }
public void WorldmapExit() { Phase = Worldmap_Phases.Return_To_Title; Fade_Timer = Constants.WorldMap.WORLDMAP_FADE_TIME; Global.Audio.BgmFadeOut(Constants.WorldMap.WORLDMAP_FADE_TIME); }
private void update_worldmap_command() { switch (Phase) { case Worldmap_Phases.Fade_In: switch (Timer) { default: // If autoselecting a chapter with no world map event if (MenuData.AutoSelectChapter && GetWorldmapEvent() == null) { // If hard mode is blocked, nevermind if (!IsBlockedHardMode(MenuData.ChapterId)) { MenuManager = null; start_chapter(); break; } } if (Fade_Timer > 0) { Fade_Timer--; } if (Fade_Timer == Constants.WorldMap.WORLDMAP_FADE_TIME / 4) { if (!MenuData.AutoSelectChapter) { Global.Audio.PlayBgm(Constants.WorldMap.WORLDMAP_THEME); } } if (Fade_Timer == 0) { Phase = Worldmap_Phases.Command_Process; } break; } break; case Worldmap_Phases.Command_Process: if (MenuData.AutoSelectChapter) { select_chapter_fade(); } break; case Worldmap_Phases.Controls_Fade: if (Hard_Mode_Blocked_Window != null) { Hard_Mode_Blocked_Window.update(); if (Hard_Mode_Blocked_Window.is_ready) { if (Hard_Mode_Blocked_Window.selected_index().IsSomething) { Global.game_system.play_se(System_Sounds.Confirm); Hard_Mode_Blocked_Window = null; } } } else { if (Fade_Timer > 0) { Fade_Timer--; MenuOffset += new Vector2(-1, 0); } if (Fade_Timer == 0 && !scrolling) { MenuManager = null; start_chapter_worldmap_event(); } } break; case Worldmap_Phases.Worldmap_Event: if (!Global.game_system.is_interpreter_running) { Phase = Worldmap_Phases.Fade_Out; Fade_Timer = Constants.WorldMap.WORLDMAP_FADE_TIME; Global.Audio.BgmFadeOut(Constants.WorldMap.WORLDMAP_FADE_TIME); } break; case Worldmap_Phases.Fade_Out: if (Fade_Timer > 0) { Fade_Timer--; } if (Fade_Timer == 0) { start_chapter(); } break; case Worldmap_Phases.Return_To_Title: if (Fade_Timer > 0) { Fade_Timer--; } if (Fade_Timer == 0) { Global.scene_change("Scene_Title_Load"); MenuManager = null; } break; } }