// Use this for initialization void Start() { camera = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); player1 = GameObject.Find("Player1").GetComponent <Y_PlayerController>(); player2 = GameObject.Find("Player2").GetComponent <Y_PlayerController>(); controller1 = GameObject.FindGameObjectWithTag("BigPlayer").GetComponent <CharacterController>(); controller2 = GameObject.FindGameObjectWithTag("SmallPlayer").GetComponent <CharacterController>(); }
// Use this for initialization void Start() { camera = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); player1 = GameObject.Find("Player1").GetComponent <Y_PlayerController>(); player2 = GameObject.Find("Player2").GetComponent <Y_PlayerController>(); }
// Use this for initialization void Start() { currentCamera = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); player = GameObject.Find("Player2").GetComponent <Y_PlayerController>(); followingCamera = GameObject.Find("Main Camera4").GetComponent <Y_FollowCamera>(); }