void Update() { // Time does not start until Time.timeScale has been set to 1. gameTime += Time.deltaTime; minutes = Mathf.FloorToInt(gameTime / 60F); seconds = Mathf.FloorToInt(gameTime - minutes * 60); timeFixed = string.Format("{0:0}:{1:00}", minutes, seconds); // End time timer += Time.deltaTime; if (timer >= timerMax) { if (isLocalPlayer) { UpdateResources(); timer = 0; } } if (!WorldHandler.isBeatleUnitSelected() && !WorldHandler.isAntUnitSelected() && !WorldHandler.isAntHillSelected()) { hideUnitInfo(); anthillInfo.SetActive(false); } if (Input.GetKeyDown(KeyCode.Escape)) // if the Escape key is pressed, unconfine the cursor from its state set in the Start() function { Cursor.lockState = CursorLockMode.None; // Open Exit Menu isExitMenuOpen = !isExitMenuOpen; EscapeMenu.SetActive(isExitMenuOpen); } updateHUD(); if (!isLocalPlayer) { return; } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter) && EventSystem.current.currentSelectedGameObject.name == "EnterMessage") { InputField theInputField = inputField.GetComponent <InputField> (); if (!string.IsNullOrEmpty(theInputField.text)) { string txtToSend = theInputField.text; if (txtToSend == "cls") { scrollText.GetComponent <Text> ().text = ""; } if (GetComponent <UnitIdentity> ().id == 0) { Cmd_SendMessageToAllClients("<color=#ff0000ff>Player " + GetComponent <UnitIdentity>().id + "</color>: " + txtToSend); } if (GetComponent <UnitIdentity> ().id == 1) { Cmd_SendMessageToAllClients("<color=#0000ffff>Player " + GetComponent <UnitIdentity>().id + "</color>: " + txtToSend); } theInputField.text = ""; } } if (inputField.GetComponent <InputField> ().isFocused) { Camera.main.GetComponent <CameraController> ().enabled = false; } else { Camera.main.GetComponent <CameraController> ().enabled = true; } // Update FPS Counter if (Input.GetKey(KeyCode.RightControl) || Input.GetKey(KeyCode.LeftControl)) { if (Input.GetKeyDown(KeyCode.F)) { displayFrameRate = !displayFrameRate; } } if (displayFrameRate) { if (float.IsInfinity(FPS)) { fpsText.text = "Game is paused."; } else { // Round FPS FPS = Mathf.RoundToInt(FPS); fpsText.text = "FPS: " + FPS; } } else { fpsText.text = ""; } deltaTime += Time.deltaTime; deltaTime /= 2.0f; FPS = 1.0f / deltaTime; // End Update FPS Counter // Sync timer and resource gathering }