void OnTriggerStay(Collider other) { if (other.GetComponent <UnitIdentity> () == null) { return; } if (other.GetComponent <UnitIdentity> ().id == GetComponent <UnitIdentity> ().id) { return; } if (timer >= AttackSpeed) { timer = 0; } else { return; } if (other.tag == "anthill") { if (other.GetComponent <Anthill> ().health <= 0) { GameObject.Find("Canvas").transform.FindChild("Victory").gameObject.SetActive(true); } else { localPlayer.Cmd_dealDamage(gameObject, other.gameObject); } Debug.Log("anthill detected"); } if (other.tag == "unit") { if (other.GetComponent <Beatle>()) { other.GetComponent <Animation>().CrossFade("fire"); } if (other.GetComponent <BasicAnt>()) { other.GetComponent <Animation>().CrossFade("ant-bite"); } Debug.Log("works"); if (localPlayer == null) { localPlayer = WorldHandler.findLocalPlayer().GetComponent <WorldHandler> (); } localPlayer.Cmd_dealDamage(gameObject, other.gameObject); } if (other.GetComponent <UnitIdentity> ().id != GetComponent <UnitIdentity> ().id&& other.GetComponent <Anthill>() == null) { other.transform.LookAt(transform); transform.LookAt(other.transform); } }