void OnTrainerButton() { m_workStage = WorkingStage.Train; m_gestureManager.Pause = true; m_avCtrl.SetDebugLineActive(false); m_trainer.Init(); }
void OnMarkerButton() { m_workStage = WorkingStage.Mark; m_gestureManager.m_skReader.ResetSkeletonData(); m_avCtrl.ReturnToInitRot(); // m_avCtrl.Pause = true; m_gestureManager.Pause = true; m_avCtrl.SetDebugLineActive(false); m_marker.Init(); }
void OnRecorderButton() { m_workStage = WorkingStage.Record; m_gestureManager.m_skReader.ResetSkeletonData(); m_gestureManager.Pause = false; m_gestureManager.UseRealtimeData = true; m_avCtrl.SetDebugLineActive(true); m_observer.Reset(); m_recorder.Init(); }
void OnPlayerButton() { m_workStage = WorkingStage.Play; m_gestureManager.m_skReader.ResetSkeletonData(); m_avCtrl.ReturnToInitRot(); m_gestureManager.Pause = false; // still detecting gestures m_gestureManager.UseRealtimeData = false; // but do not use real time data m_avCtrl.SetDebugLineActive(false); m_player.Init(); m_observer.Reset(); }