static void Main(string[] args)
        {
            WordScrambleGameClient proxy = new WordScrambleGameClient();

            bool canPlayGame = true;

            String playerName = Question("Player's name?");

            if (!proxy.IsGameBeingHosted())
            {
                if (YesOrNo("Welcome " + playerName + "! Do you want to host the game?"))
                {
                    string inputWord = Question("Type the word to scramble.");
                    string scrambledWord;
                    try
                    {
                        scrambledWord = proxy.HostGame(playerName, inputWord);
                        canPlayGame = false;
                        Console.WriteLine("You're hosting the game with word '" + inputWord + "' scrambled as '" + scrambledWord + "'");
                        Console.ReadKey();
                    }
                    catch (FaultException<GameBeingHostedFault> fault)
                    {
                        InformUser(fault.Detail.Message + " ", wait: false);
                    }
                }
            }
            if (canPlayGame)
            {
                if (YesOrNo("Do you want to play the game?"))
                {
                    Word gameWords = null;
                    do
                    {
                        try
                        {
                            gameWords = proxy.Join(playerName);

                        }
                        catch (FaultException<MaximumNumberOfPlayersReachedFault> fault)
                        {
                            InformUser(fault.Detail.Message, wait: false);
                        }
                        catch (FaultException<PlayerAlreadyInGameFault> fault)
                        {
                            InformUser(fault.Detail.Message, wait: false);
                        }
                        catch (FaultException<HostCannotJoinTheGameFault> fault)
                        {
                            InformUser(fault.Detail.Message, wait: false);
                        }
                        catch (FaultException<GameIsNotBeingHostedFault> fault)
                        {
                            InformUser(fault.Detail.Message, wait: false);
                        }
                    } while (gameWords == null && YesOrNo("You failed to join, try again?"));

                    if (gameWords != null) GameLoop(proxy, playerName, gameWords);
                }
            }
        }