// Start is called before the first frame update void Start() { letterOnScreen = new List <GameObject>(); offset = 255; WordGameController wgcontroller = GameObject.FindObjectOfType <WordGameController>(); ///"МА-МА,СА-М,СО-М,О-СА"; List <string> letters = GameStates.wordsOfLevel.Split(',')[GameStates.currentLap].Split('-').ToList(); for (int i = 0; i < letters.Count; i++) { GameObject newOne = Instantiate(wordSlogToSpawn, transform); newOne.GetComponent <RectTransform>().anchoredPosition = new Vector3(i * offset, 0, 0); newOne.GetComponent <WordSlogToGuessController>().SetText(letters[i]); letterOnScreen.Add(newOne); } if (word) { if (DataStorage.levelMode < (int)Level.High) { word.text = GameStates.wordsOfLevel.Split(',')[GameStates.currentLap]; } else { word.text = ""; } } }
public void add(WordGameController newChar) { wordList.Add(newChar); }