public TestActor() { // A server var discoverServers = new string[] { "http://127.0.0.1:4001" }; var actorConf = new ActorNodeConfig() { Name = "Actor-Test-A", DiscoveryParam = discoverServers, ActorClass = "CosmosTest.SampleActor, Cosmos.Test", }; _actorA = ActorRunner.Run(actorConf); Assert.AreEqual(_actorA.State, ActorRunState.Running); // B Server var actorConfB = new ActorNodeConfig() { Name = "Actor-Test-B", DiscoveryParam = discoverServers, ActorClass = "CosmosTest.SampleActor, Cosmos.Test", }; _actorB = ActorRunner.Run(actorConfB); Assert.AreEqual(_actorB.State, ActorRunState.Running); }
public SystemContainer(HelperContainer.Proxy helpers, ServiceContainer services) { m_MemoryCleaner = new MemoryCleaner(); m_MemoryCleanerProxy = new MemoryCleaner.Proxy(m_MemoryCleaner); m_ActorRunner = new ActorRunner(); m_ActorRunnerProxy = new ActorRunner.Proxy(m_ActorRunner); m_MemoryCleaner.Initialize(helpers.unityStatic, helpers.clock, helpers.memoryStats, services.eventHub); }
public virtual void StartActor(string actorName) { foreach (var actorConfig in ProjectConf.TheActorConfigs) { if (actorConfig.Name == actorName) { ActorRunner.Run(actorConfig); return; } } throw new Exception(string.Format("Not Found Actor on actors.json: {0}", actorName)); }
/// <summary> /// Create all actor on actors.json /// /// 1. load configs /// 2. start all actor in configs /// /// TODO: check if the actor running, not running then run it ! hot update ! /// </summary> public virtual void StartAll() { if (_hasStartAll) { Logger.Error("AppDirector cannot `StartAll` twice!"); return; } _hasStartAll = true; foreach (var actorConfig in ProjectConf.TheActorConfigs) { ActorRunner.Run(actorConfig); } }
IEnumerator <object> WaitRunner() { var actorConf = new ActorNodeConfig { Name = "Actor-Test-1", ActorClass = "CosmosTest.SampleActor, CosmosTest", }; var runner1 = ActorRunner.Run(actorConf); Assert.AreEqual(runner1.SecondsTick, 0); while (runner1.State != ActorRunState.Running) { yield return(null); } Assert.AreEqual(runner1.State, ActorRunState.Running); var runner2 = ActorRunner.GetActorStateByName("Actor-Test-1"); Assert.AreEqual(runner2.State, ActorRunState.Running); Assert.AreEqual(runner2.ActorName, "Actor-Test-1"); }
public static void Main(string[] args) { var configA = new ActorNodeConfig(); configA.AppToken = "AppToken1"; configA.ActorClass = "Cosmos.Test.Performance.ActorA, Cosmos.Test.Performance"; configA.Name = "TestActorA"; configA.DiscoveryParam = "discovery.json"; var configB = new ActorNodeConfig(); configB.AppToken = "AppToken1"; configB.ActorClass = "Cosmos.Test.Performance.ActorB, Cosmos.Test.Performance"; configB.Name = "TestActorB"; configB.DiscoveryParam = "discovery.json"; ActorRunner.Run(configA); ActorRunner.Run(configB); while (true) { Thread.Sleep(1000); } }