/* * public void SpawnFarm() * { * //if (faith >= faithUseAmount && devotion >= devotionChunkDecreaseAmount) * { * GameObject spawned = Instantiate(farm, new Vector3(transform.position.x + 5, transform.position.y - 2, transform.position.z), transform.rotation); * } * } */ void GetResourceObjects() { monkResourceTracker = GameObject.Find("MonkText").GetComponent <MonkText>(); faithResourceTracker = GameObject.Find("FaithText").GetComponent <FaithText>(); woodResourceTracker = GameObject.Find("WoodText").GetComponent <WoodText>(); stoneResourceTracker = GameObject.Find("StoneText").GetComponent <StoneText>(); }
private void BackgroundWorker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e) { while (true) { WoodText.Invoke(() => WoodText.Text = String.Format("Wood ({0})", GameMemoryAdresses.GetPlayerWood())); CrystalsText.Invoke(() => CrystalsText.Text = String.Format("Crystals ({0})", GameMemoryAdresses.GetPlayerCrystals())); MercuryText.Invoke(() => MercuryText.Text = String.Format("Mercury ({0})", GameMemoryAdresses.GetPlayerMercury())); GemsText.Invoke(() => GemsText.Text = String.Format("Gems ({0})", GameMemoryAdresses.GetPlayerGems())); StonesText.Invoke(() => StonesText.Text = String.Format("Stones ({0})", GameMemoryAdresses.GetPlayerStones())); SulfurText.Invoke(() => SulfurText.Text = String.Format("Sulfur ({0})", GameMemoryAdresses.GetPlayerSulfur())); GoldText.Invoke(() => GoldText.Text = String.Format("Gold ({0})", GameMemoryAdresses.GetPlayerGold())); } }
// Start is called before the first frame update void Start() { //Use Gameobject to initialise empty script objects woodScript = wood.GetComponent <WoodText>(); }