Exemple #1
0
    /*
     * public void SpawnFarm()
     * {
     *  //if (faith >= faithUseAmount && devotion >= devotionChunkDecreaseAmount)
     *  {
     *      GameObject spawned = Instantiate(farm, new Vector3(transform.position.x + 5, transform.position.y - 2, transform.position.z), transform.rotation);
     *  }
     * }
     */

    void GetResourceObjects()
    {
        monkResourceTracker  = GameObject.Find("MonkText").GetComponent <MonkText>();
        faithResourceTracker = GameObject.Find("FaithText").GetComponent <FaithText>();
        woodResourceTracker  = GameObject.Find("WoodText").GetComponent <WoodText>();
        stoneResourceTracker = GameObject.Find("StoneText").GetComponent <StoneText>();
    }
Exemple #2
0
 private void BackgroundWorker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
 {
     while (true)
     {
         WoodText.Invoke(() => WoodText.Text         = String.Format("Wood ({0})", GameMemoryAdresses.GetPlayerWood()));
         CrystalsText.Invoke(() => CrystalsText.Text = String.Format("Crystals ({0})", GameMemoryAdresses.GetPlayerCrystals()));
         MercuryText.Invoke(() => MercuryText.Text   = String.Format("Mercury ({0})", GameMemoryAdresses.GetPlayerMercury()));
         GemsText.Invoke(() => GemsText.Text         = String.Format("Gems ({0})", GameMemoryAdresses.GetPlayerGems()));
         StonesText.Invoke(() => StonesText.Text     = String.Format("Stones ({0})", GameMemoryAdresses.GetPlayerStones()));
         SulfurText.Invoke(() => SulfurText.Text     = String.Format("Sulfur ({0})", GameMemoryAdresses.GetPlayerSulfur()));
         GoldText.Invoke(() => GoldText.Text         = String.Format("Gold ({0})", GameMemoryAdresses.GetPlayerGold()));
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     //Use Gameobject to initialise empty script objects
     woodScript = wood.GetComponent <WoodText>();
 }