void Start() { id = gameObject.GetInstanceID(); power = startingPower; health = power; float size = (baseSize + 6f * (power / 100f)) / 3f; xp = 0; nextBite = Time.time; transform.localScale = new Vector2(size, size); sfx = GetComponent <AudioSource> (); wpsController = GameObject.Find("GameController").GetComponent <WolfpackStrengthController> (); }
void Start() { rb = GetComponent <Rigidbody2D>(); target = GameObject.Find("AlphaWolf").GetComponent <Transform>(); targetRb = target.GetComponent <Rigidbody2D> (); stats = GetComponent <WolfStatController> (); wpsController = GameObject.Find("GameController").GetComponent <WolfpackStrengthController> (); noiseOffset = Random.value * 10.0f; active = false; pursuing = false; anim = GetComponent <Animator> (); moving = false; id = gameObject.GetInstanceID(); StartCoroutine("StartTick", pingFrequency); }
void Start() { id = gameObject.GetInstanceID (); power = startingPower; health = power; float size = (baseSize + 6f * (power / 100f))/3f; xp = 0; nextBite = Time.time; transform.localScale = new Vector2(size, size); sfx = GetComponent<AudioSource> (); wpsController = GameObject.Find("GameController").GetComponent<WolfpackStrengthController> (); }
void Start() { rb = GetComponent<Rigidbody2D>(); target = GameObject.Find ("AlphaWolf").GetComponent<Transform>(); targetRb = target.GetComponent<Rigidbody2D> (); stats = GetComponent<WolfStatController> (); wpsController = GameObject.Find("GameController").GetComponent<WolfpackStrengthController> (); noiseOffset = Random.value * 10.0f; active = false; pursuing = false; anim = GetComponent<Animator> (); moving = false; id = gameObject.GetInstanceID (); StartCoroutine("StartTick", pingFrequency); }