protected Scene3D(MasterRenderer3D renderer, Canvas canvas, World3D world, Space3D space) : base(canvas, world, space) { Debug.Assert(renderer != null, "3D scenes must be created with a non-null renderer."); Renderer = renderer; }
protected Game3D(string title, Dictionary <TLoopType, Type> loops, TLoopType loopType, int updateTick = 60, int renderTick = 60) : base(title, loops, loopType, updateTick, renderTick) { renderer = new MasterRenderer3D(camera); activeLoop = CreateLoop(loopType); mainTarget = new RenderTarget(Resolution.RenderWidth, Resolution.RenderHeight, RenderTargetFlags.Color | RenderTargetFlags.Depth); mainSprite = new Sprite(mainTarget, Alignments.Left | Alignments.Top); mainSprite.Mods = SpriteModifiers.FlipVertical; MessageSystem.Subscribe(this, CoreMessageTypes.ResizeWindow, data => { mainSprite.ScaleTo(Resolution.WindowWidth, Resolution.WindowHeight, false); }); }
public ShadowMapSizeTester(Camera3D camera, MasterRenderer3D batch) { this.camera = camera; this.batch = batch; localCamera = new Camera3D(); localCamera.Position = vec3.UnitZ * 25 - new vec3(0, 8, 0); localCamera.Orientation = quat.FromAxisAngle(0, vec3.UnitX); localCamera.OrthoWidth = 64; localCamera.OrthoHeight = 36; localCamera.NearPlane = 1; localCamera.FarPlane = 60; localCamera.IsOrthographic = true; renderTarget = new RenderTarget(300, 225, RenderTargetFlags.Color | RenderTargetFlags.Depth); primitives = new PrimitiveRenderer3D(localCamera, 1000, 100); sprite = new Sprite(renderTarget, null, Alignments.Left | Alignments.Top); sprite.Mods = SpriteModifiers.FlipVertical; }