예제 #1
0
    void Awake()
    {
        blockManager  = blockManagerObj.GetComponent <BlockManager>();
        wizardCtrl    = player.GetComponent <WizardCtrl>();
        tutorialScene = gameObject.GetComponent <TutorialScene>();
        soundManager  = GameObject.FindWithTag("AudioManager").GetComponent <SoundManager>();

        for (int i = 0; i < blockManager.Blocks.Length; i++)
        {
            blockManager.SetblockState(i, "Unmovable");
        }
    }
예제 #2
0
 private void Awake()
 {
     wizardCtrl = gameObject.GetComponent <WizardCtrl>();
     if (SaveData.Get_SelectedStage() == 2)
     {
         teleportDelay = 0.5f;
     }
     else
     {
         teleportDelay = 1.5f;
     }
 }