void Awake() { blockManager = blockManagerObj.GetComponent <BlockManager>(); wizardCtrl = player.GetComponent <WizardCtrl>(); tutorialScene = gameObject.GetComponent <TutorialScene>(); soundManager = GameObject.FindWithTag("AudioManager").GetComponent <SoundManager>(); for (int i = 0; i < blockManager.Blocks.Length; i++) { blockManager.SetblockState(i, "Unmovable"); } }
private void Awake() { wizardCtrl = gameObject.GetComponent <WizardCtrl>(); if (SaveData.Get_SelectedStage() == 2) { teleportDelay = 0.5f; } else { teleportDelay = 1.5f; } }