예제 #1
0
    private void Awake()
    {
        // 音声
        clearWirelessSE = Resources.Load("Sounds/SE/Docking_ClearSound") as AudioClip;
        if (!gameObject.GetComponent <AudioSource>())
        {
            audioSource = gameObject.AddComponent <AudioSource>();
        }
        else
        {
            audioSource      = GetComponent <AudioSource>();
            audioSource.clip = clearWirelessSE;
        }
        audioSource.playOnAwake = false;

        wirelessJPText.text    = "";
        wirelessENText.text    = "";
        wirelessMode           = WirelessMode.NONE;
        wirelessENText.enabled = false;
        wirelessJPText.enabled = true;
        wirelessJPText.color   = Color.white;
        wirelessENText.color   = Color.white;
    }
예제 #2
0
    public void SetWirelessMode(WirelessMode w)
    {
        displayTime = 0.0f;

        switch (w)
        {
        case WirelessMode.NONE:
            wirelessJPText.text = "";
            wirelessENText.text = wirelessList[0].sUS;
            break;

        case WirelessMode.STAGECLEAR:
            wirelessJPText.text = wirelessList[5].sJP;
            wirelessENText.text = wirelessList[5].sUS;
            break;

        case WirelessMode.STAGEFAILURE:
            wirelessJPText.text = wirelessList[6].sJP;
            wirelessENText.text = wirelessList[6].sUS;
            break;

        case WirelessMode.MESSAGE_1:
            wirelessJPText.text = wirelessList[7].sJP;
            wirelessENText.text = wirelessList[7].sUS;
            displayTime         = 0.0f;
            break;

        case WirelessMode.MESSAGE_2:
            wirelessJPText.text = wirelessList[8].sJP;
            wirelessENText.text = wirelessList[8].sUS;
            displayTime         = 0.0f;
            break;

        case WirelessMode.DEBUG_1:
            wirelessJPText.text = wirelessList[16].sJP;
            wirelessENText.text = wirelessList[16].sUS;
            break;

        case WirelessMode.DEBUG_2:
            wirelessJPText.text = wirelessList[17].sJP;
            wirelessENText.text = wirelessList[17].sUS;
            break;

        case WirelessMode.FIRST_1:
            BGM_Manager.BGM_obj.Active_Wireless();
            wirelessJPText.text = wirelessList[18].sJP;
            break;

        case WirelessMode.FIRST_2:
            wirelessJPText.text = wirelessList[19].sJP;
            break;

        case WirelessMode.FIRST_3:
            wirelessJPText.text = wirelessList[20].sJP;
            break;

        case WirelessMode.FIRST_4:
            wirelessJPText.text = wirelessList[21].sJP;
            break;

        case WirelessMode.FIRST_5:
            wirelessJPText.text = wirelessList[22].sJP;
            break;

        case WirelessMode.FIRST_6:
            wirelessJPText.text = wirelessList[23].sJP;
            break;

        case WirelessMode.FIRST_7:
            wirelessJPText.text = wirelessList[24].sJP;
            break;

        case WirelessMode.STAGECLEAR_1:
            // クリア音声再生
            audioSource.clip = clearWirelessSE;
            audioSource.Play();
            wirelessJPText.text = wirelessList[25].sJP;
            break;

        case WirelessMode.STAGECLEAR_2:
            wirelessJPText.text = wirelessList[26].sJP;
            break;

        case WirelessMode.STAGECLEAR_3:
            wirelessJPText.text = wirelessList[27].sJP;
            break;

        case WirelessMode.STAGECLEAR_4:
            wirelessJPText.text = wirelessList[28].sJP;
            break;

        case WirelessMode.STAGECLEAR_5:
            wirelessJPText.text = wirelessList[29].sJP;
            break;

        case WirelessMode.STAGEFAILURE_1:
            wirelessJPText.text = wirelessList[30].sJP;
            break;

        case WirelessMode.STAGEFAILURE_2:
            wirelessJPText.text = wirelessList[31].sJP;
            break;

        case WirelessMode.STAGEFAILURE_3:
            wirelessJPText.text = wirelessList[32].sJP;
            break;

        default:
            break;
        }

        stageReadyDelay = 0.0f;
        wirelessMode    = w;
    }