private void Awake() { // 音声 clearWirelessSE = Resources.Load("Sounds/SE/Docking_ClearSound") as AudioClip; if (!gameObject.GetComponent <AudioSource>()) { audioSource = gameObject.AddComponent <AudioSource>(); } else { audioSource = GetComponent <AudioSource>(); audioSource.clip = clearWirelessSE; } audioSource.playOnAwake = false; wirelessJPText.text = ""; wirelessENText.text = ""; wirelessMode = WirelessMode.NONE; wirelessENText.enabled = false; wirelessJPText.enabled = true; wirelessJPText.color = Color.white; wirelessENText.color = Color.white; }
public void SetWirelessMode(WirelessMode w) { displayTime = 0.0f; switch (w) { case WirelessMode.NONE: wirelessJPText.text = ""; wirelessENText.text = wirelessList[0].sUS; break; case WirelessMode.STAGECLEAR: wirelessJPText.text = wirelessList[5].sJP; wirelessENText.text = wirelessList[5].sUS; break; case WirelessMode.STAGEFAILURE: wirelessJPText.text = wirelessList[6].sJP; wirelessENText.text = wirelessList[6].sUS; break; case WirelessMode.MESSAGE_1: wirelessJPText.text = wirelessList[7].sJP; wirelessENText.text = wirelessList[7].sUS; displayTime = 0.0f; break; case WirelessMode.MESSAGE_2: wirelessJPText.text = wirelessList[8].sJP; wirelessENText.text = wirelessList[8].sUS; displayTime = 0.0f; break; case WirelessMode.DEBUG_1: wirelessJPText.text = wirelessList[16].sJP; wirelessENText.text = wirelessList[16].sUS; break; case WirelessMode.DEBUG_2: wirelessJPText.text = wirelessList[17].sJP; wirelessENText.text = wirelessList[17].sUS; break; case WirelessMode.FIRST_1: BGM_Manager.BGM_obj.Active_Wireless(); wirelessJPText.text = wirelessList[18].sJP; break; case WirelessMode.FIRST_2: wirelessJPText.text = wirelessList[19].sJP; break; case WirelessMode.FIRST_3: wirelessJPText.text = wirelessList[20].sJP; break; case WirelessMode.FIRST_4: wirelessJPText.text = wirelessList[21].sJP; break; case WirelessMode.FIRST_5: wirelessJPText.text = wirelessList[22].sJP; break; case WirelessMode.FIRST_6: wirelessJPText.text = wirelessList[23].sJP; break; case WirelessMode.FIRST_7: wirelessJPText.text = wirelessList[24].sJP; break; case WirelessMode.STAGECLEAR_1: // クリア音声再生 audioSource.clip = clearWirelessSE; audioSource.Play(); wirelessJPText.text = wirelessList[25].sJP; break; case WirelessMode.STAGECLEAR_2: wirelessJPText.text = wirelessList[26].sJP; break; case WirelessMode.STAGECLEAR_3: wirelessJPText.text = wirelessList[27].sJP; break; case WirelessMode.STAGECLEAR_4: wirelessJPText.text = wirelessList[28].sJP; break; case WirelessMode.STAGECLEAR_5: wirelessJPText.text = wirelessList[29].sJP; break; case WirelessMode.STAGEFAILURE_1: wirelessJPText.text = wirelessList[30].sJP; break; case WirelessMode.STAGEFAILURE_2: wirelessJPText.text = wirelessList[31].sJP; break; case WirelessMode.STAGEFAILURE_3: wirelessJPText.text = wirelessList[32].sJP; break; default: break; } stageReadyDelay = 0.0f; wirelessMode = w; }