public void StartFight(Fighter myFighter, Fighter enemyFighter) { myFighter.Health = health; enemyFighter.Health = health; do { Random rnd = new Random(); int value = rnd.Next(0, 10); if (value < 5) { myFighter.Health -= FighterDamage(); } else { enemyFighter.Health -= FighterDamage(); } } while (myFighter.Health > 0 || enemyFighter.Health > 0); if (myFighter.Health <= 0 || enemyFighter.Health <= 0) { if (myFighter.Health <= 0) { Winner?.Invoke("Ваш боец поражен!"); } else { Winner?.Invoke("Ваш боец победил!"); } } }
private void OnTriggerStay(Collider other) { if (open && other.gameObject.tag == "Player") { Winner?.Invoke(); } }
private void CalculateWhoWon(ICardPlayer player) { var houseTotal = CountHand(_house.Hand); var playerTotal = CountHand(player.Hand); if (houseTotal > 21) { if (playerTotal <= 21) { if (playerTotal == 21) { Winner?.Invoke(player, WinCondition.Blackjack); } else if (player.Hand.Count >= 5) { Winner?.Invoke(player, WinCondition.Five_Card_Charlie); } else { Winner?.Invoke(player, WinCondition.Win); } } else { Winner?.Invoke(player, WinCondition.Draw); } } else if (playerTotal > 21) { Winner?.Invoke(player, WinCondition.IsThisLoss); } else { if (player.Hand.Count >= 5) { Winner?.Invoke(player, WinCondition.Five_Card_Charlie); } else if (playerTotal == 21) { Winner?.Invoke(player, WinCondition.Blackjack); } else if (playerTotal > houseTotal) { Winner?.Invoke(player, WinCondition.Win); } else if (houseTotal > playerTotal) { Winner?.Invoke(player, WinCondition.IsThisLoss); } else { Winner?.Invoke(player, WinCondition.Draw); } } }
public Team Toss() { int startSequenceStep = 0, endSequenceStep = 0; Team winner = null; while (!tossCompleted) { var key = Console.ReadKey().KeyChar; Debug.WriteLine($"Key pressed: {key}"); if (startSequenceStep < startSequence.Length && startSequence[startSequenceStep] == key) { startSequenceStep++; Debug.WriteLine($"Start sequence process: {startSequenceStep} of {startSequence.Length}"); } if (startSequenceStep == startSequence.Length) { tossEnabled = true; Debug.WriteLine($"Enabling toss..."); } if (endSequenceStep < endSequence.Length && endSequence[endSequenceStep] == key) { endSequenceStep++; Debug.WriteLine($"End sequence process: {endSequenceStep} of {endSequence.Length}"); } if (endSequenceStep == endSequence.Length) { tossCompleted = true; Debug.WriteLine($"Completing toss..."); } if (teamChars.ContainsKey(key)) { Debug.WriteLine($".. {teamChars[key].Name} timer enabled {teamTimeouts[teamChars[key]].Enabled}"); if (!teamTimeouts[teamChars[key]].Enabled) { teamTimeouts[teamChars[key]].Enabled = true; if (tossEnabled) { winner = teamChars[key]; tossEnabled = false; startSequenceStep = 0; Debug.WriteLine($"Winner {winner.Name}. Disabling toss..."); Winner?.Invoke(winner); } } } } return(winner); }
public Game(Board board) { _board = board; _board.BoardFilled += (s, e) => { Result = new WinEventArgs { TimeCompleted = DateTime.Now, TimeStarted = _timeOfFirstMove, Turns = Turns, FilledEvent = e }; Winner?.Invoke(s, Result); }; }
public void Kill(Robot robot) { Robot winer = this; StartingFight?.Invoke(this, new EventArgs()); while ((robot.IsAlive && this.IsAlive)) { this.Attack(robot); robot.Attack(this); } if (robot.IsAlive) { winer = robot; } Winner?.Invoke(winer, new WinerEventArgs() { Winer = winer }); }
public void Move(Key k) { switch (k) { case Key.A: _piat.Move(Piatnashki.Direction.LEFT); break; case Key.S: _piat.Move(Piatnashki.Direction.DOWN); break; case Key.D: _piat.Move(Piatnashki.Direction.RIGHT); break; case Key.W: _piat.Move(Piatnashki.Direction.UP); break; default: break; } if (_piat.Win == true) { Win = true; Winner?.Invoke(); } Numbers.Clear(); foreach (var item in _piat.array) { Numbers.Add(item); } //Prop = Numbers[0]; //NotifyPropertyChanged("Prop"); NotifyPropertyChanged("Numbers"); }
public void OnWinner() { Winner?.Invoke(); }
public void Win(object sender, FighterEventArgs e) { Winner?.Invoke(this, new FighterEventArgs(_hp, Name)); }
public static void OnWinner(object sender, PlayerEventArgs e) { Winner?.Invoke(sender, e); }