예제 #1
0
 public static Windows.Kinect.Vector4 ToMirror(this Windows.Kinect.Vector4 vector)
 {
     return(new Windows.Kinect.Vector4()
     {
         X = vector.X,
         Y = -vector.Y,
         Z = -vector.Z,
         W = vector.W
     });
 }
 private static extern void Microsoft_Kinect_Face_FaceAlignment_put_FaceOrientation(RootSystem.IntPtr pNative, Windows.Kinect.Vector4 faceOrientation);
예제 #3
0
 public static Quaternion ToQuaternion(this Windows.Kinect.Vector4 vactor,
                                       Quaternion comp)
 {
     return(Quaternion.Inverse(comp) *
            new Quaternion(-vactor.X, -vactor.Y, vactor.Z, vactor.W));
 }
 private static extern void Windows_Kinect_BodyFrame_get_FloorClipPlane(RootSystem.IntPtr pNative, ref Windows.Kinect.Vector4 pValue);