public static Windows.Kinect.Vector4 ToMirror(this Windows.Kinect.Vector4 vector) { return(new Windows.Kinect.Vector4() { X = vector.X, Y = -vector.Y, Z = -vector.Z, W = vector.W }); }
private static extern void Microsoft_Kinect_Face_FaceAlignment_put_FaceOrientation(RootSystem.IntPtr pNative, Windows.Kinect.Vector4 faceOrientation);
public static Quaternion ToQuaternion(this Windows.Kinect.Vector4 vactor, Quaternion comp) { return(Quaternion.Inverse(comp) * new Quaternion(-vactor.X, -vactor.Y, vactor.Z, vactor.W)); }
private static extern void Windows_Kinect_BodyFrame_get_FloorClipPlane(RootSystem.IntPtr pNative, ref Windows.Kinect.Vector4 pValue);