예제 #1
0
 public virtual void OnWindTubeStay(WindTube windTube, GameObject character, Vector3 forceApplied)
 {
     // Do nothing
 }
예제 #2
0
 void Awake()
 {
     // Retrieves the desired components
     _animators = GetComponentsInChildren<Animator>();
     _windTube = GetComponent<WindTube>();
 }
예제 #3
0
 public virtual void OnWindTubeExit(WindTube windTube, GameObject character)
 {
     // Do nothing
 }