public virtual void OnWindTubeStay(WindTube windTube, GameObject character, Vector3 forceApplied) { // Do nothing }
void Awake() { // Retrieves the desired components _animators = GetComponentsInChildren<Animator>(); _windTube = GetComponent<WindTube>(); }
public virtual void OnWindTubeExit(WindTube windTube, GameObject character) { // Do nothing }