private void Awake() { parent.GetComponent <Kyllarr_Model>().Killme += DamageAllAround; cb = parent.GetComponent <WhosAround>(); }
private void Awake() { spinner = GetComponent <Spinner_Model>(); checkAround = GetComponent <WhosAround>(); }
private void Awake() { checkTarget = GetComponent <WhosAround>(); }
private void Awake() { _whosAround = aI.GetComponent <WhosAround>(); model = aI.GetComponent <Kyllarr_Model>(); fov = aI.GetComponent <FieldOfView>(); }