/// <summary> /// Destrói esta instância de sprite, retirando-a de todas as listas /// </summary> public void Destroy() { if (this is Bala) { WeaponsManager.removeBala((Bala)this); } if (this is Missil) { WeaponsManager.removeMissil((Missil)this); } if (this is NPC) { EnemyManager.removeEnemy((NPC)this); } this.scene.RemoveSprite(this); }