예제 #1
0
 public void DestoryEverythingForNormalAtk()
 {
     MeshCouroutine = MeshActivation();
     StopCoroutine(MeshCouroutine);
     isNormalAtking = false;
     normalAtkMeshObjCtrl.DestroyWeaponMesh();
 }
예제 #2
0
 public override void DestoryEverythingForWeaponAtk()
 {
     MeshCouroutine = MeshActivation();
     StopCoroutine(MeshCouroutine);
     isAtking   = false;
     this.objTr = null;
     weaponMeshObjCtrl.DestroyWeaponMesh();
 }