public void DestoryEverythingForNormalAtk() { MeshCouroutine = MeshActivation(); StopCoroutine(MeshCouroutine); isNormalAtking = false; normalAtkMeshObjCtrl.DestroyWeaponMesh(); }
public override void DestoryEverythingForWeaponAtk() { MeshCouroutine = MeshActivation(); StopCoroutine(MeshCouroutine); isAtking = false; this.objTr = null; weaponMeshObjCtrl.DestroyWeaponMesh(); }