예제 #1
0
    private void ChangeValue(string msg)
    {
        //Debug.Log("ChangeValue:" + msg);
        GameObject one = null;

        if (LastWeapon != null)
        {
            LastWeapon.SetActive(false);
            if (!weaponList.ContainsKey(MsgCenter.Instance.DefaultWeapon))
            {
                weaponList.Add(MsgCenter.Instance.DefaultWeapon, LastWeapon);
            }
        }
        if (weaponList.ContainsKey(msg))
        {
            one = weaponList[msg];
            WeaponControll weapon = one.GetComponent <WeaponControll>();
            if (msg != MsgCenter.Instance.DefaultWeapon &&
                weapon != null)
            {
                weapon.LifeTime = MsgCenter.Instance.player.useWeapon.LifeTime;
                weapon._time    = 0;
            }
            one.SetActive(true);
        }
        else
        {
            GameObject go;
            if (IsRight)
            {
                go = MsgCenter.Instance.RightWeapons[msg];
                if (msg != MsgCenter.Instance.DefaultWeapon)
                {
                    WeaponControll weapon = go.AddComponent <WeaponControll>();
                    weapon.LifeTime = MsgCenter.Instance.player.useWeapon.LifeTime;
                    //weapon.enabled = true;
                }
            }
            else
            {
                go = MsgCenter.Instance.LeftWeapons[msg];
            }
            one = Instantiate(go);
            weaponList.Add(msg, one);
            one.SetActive(true);
            one.transform.SetParent(this.transform, false);

            one.transform.localPosition    = Vector3.zero;
            one.transform.localEulerAngles = Vector3.zero;
            one.transform.localScale       = Vector3.one;
        }
        currWeapon = one;
        LastWeapon = one;
    }
예제 #2
0
 //--------------------
 //  WEAPON
 //--------------
 //
 public void OnChengWeapon(int newWeaponId)
 {
     if (currentWeapon != newWeaponId)
     {
         if (currentWeapon >= 0)
         {
             weaponC.DestroyW();
         }
         //
         GameObject _w = Instantiate(rpcc.weapons[newWeaponId].gom, tr_veapon) as GameObject;
         _w.transform.localPosition = Vector3.zero;
         _w.transform.localRotation = Quaternion.identity;
         weaponC       = _w.GetComponent <WeaponControll>();
         haveWeapon    = (rpcc.weapons[newWeaponId].isWeapon);
         tr_shoot      = weaponC.shootPos;
         currentWeapon = newWeaponId;
         weaponC.rpcc  = rpcc;
     }
 }