예제 #1
0
 public void SelectWeapon3()
 {
     activeWeapon = Weapons[2].GetComponent <WeaponCon_ys>();
     GM.TargetSelect();
     anim.SetBool("AR_set", true);
     Weapons[0].SetActive(false);
     Weapons[1].SetActive(false);
     Weapons[2].SetActive(true);
 }
예제 #2
0
 public void SelectWeapon2()
 {
     activeWeapon = Weapons[1].GetComponent <WeaponCon_ys>();
     GM.TargetSelect();
 }