void Start() { WS = WaveSpawner.Instance(); mana = 0.0f; MAXmana = 100.0f; manaTimer = 25.0f; speed = WS.speed; baseSpeed = speed; MAXhealth = WS.Enemy_health_stack_now; MAXhealth = MAXhealth * WS.healthRate; health = MAXhealth; defenseRate = WS.defenseRate; Instantiate(HPBarPrefab, transform.position + new Vector3(0.0f, 5.0f, 0.0f), Quaternion.identity); GameObject WP = GameObject.FindGameObjectWithTag("WaypointHolder"); WayPoints = WP.GetComponent <Waypoints2>(); target = WayPoints.points[0]; WS.Enemy_Counter++; debuffTimer = 0.0f; lvBelt.GetComponent <Renderer>().material = lvMaterial[(WS.stageLevel - 1)]; }
void Start() { Wpoints = GameObject.FindGameObjectWithTag("Waypoints2").GetComponent <Waypoints2>(); }