Esempio n. 1
0
    void Start()
    {
        WS          = WaveSpawner.Instance();
        mana        = 0.0f;
        MAXmana     = 100.0f;
        manaTimer   = 25.0f;
        speed       = WS.speed;
        baseSpeed   = speed;
        MAXhealth   = WS.Enemy_health_stack_now;
        MAXhealth   = MAXhealth * WS.healthRate;
        health      = MAXhealth;
        defenseRate = WS.defenseRate;
        Instantiate(HPBarPrefab, transform.position + new Vector3(0.0f, 5.0f, 0.0f), Quaternion.identity);
        GameObject WP = GameObject.FindGameObjectWithTag("WaypointHolder");

        WayPoints = WP.GetComponent <Waypoints2>();
        target    = WayPoints.points[0];
        WS.Enemy_Counter++;
        debuffTimer = 0.0f;
        lvBelt.GetComponent <Renderer>().material = lvMaterial[(WS.stageLevel - 1)];
    }
Esempio n. 2
0
 void Start()
 {
     Wpoints = GameObject.FindGameObjectWithTag("Waypoints2").GetComponent <Waypoints2>();
 }