public override void BodyInit()
        {
            base.BodyInit();

            //Get the custom AStarAIPath script used to communicate with AIPath and Seeker.
            _aStarAIPath = base.AI.Body.GetComponentInChildren <AstarAIPath>();

            if (_aStarAIPath == null)
            {
                Debug.Log("You must assign the script type AstarAIPath.");
            }

            _aStarAIPath.endReachedDistance = base.AI.Motor.DefaultCloseEnoughDistance;
            _aStarAIPath.speed        = base.AI.Motor.DefaultSpeed;
            _aStarAIPath.turningSpeed = base.AI.Motor.RotationSpeed;

            //Get the WayPoint Set from the RAIN Navigation manager instance
            var wpSetName = _aStarAIPath.WayPointRouteName;

            if (string.IsNullOrEmpty(wpSetName))
            {
                Debug.Log("You must provide the name of the waypoint route to use.");
            }

            wpSet = NavigationManager.Instance.GetWaypointSet(wpSetName);

            //Instead of using the RAIN path, we'll set the property of the next waypoint
            NextWaypoint = 0;

            //Get the next waypoint from the waypoint set
            getNextWayPoint();

            //Subscribe to arrived at target event
            AstarAIPath.ArrivedAtTarget += getNextWayPoint;
        }
        public override void BodyInit()
        {
            base.BodyInit();

            //Get the custom AStarAIPath script used to communicate with AIPath and Seeker.
            _aStarAIPath = base.AI.Body.GetComponentInChildren<AstarAIPath>();

            if (_aStarAIPath == null)
                Debug.Log("You must assign the script type AstarAIPath.");

            _aStarAIPath.endReachedDistance = base.AI.Motor.DefaultCloseEnoughDistance;
            _aStarAIPath.speed = base.AI.Motor.DefaultSpeed;
            _aStarAIPath.turningSpeed = base.AI.Motor.RotationSpeed;

            //Get the WayPoint Set from the RAIN Navigation manager instance
            var wpSetName = _aStarAIPath.WayPointRouteName;
            if (string.IsNullOrEmpty(wpSetName))
                Debug.Log("You must provide the name of the waypoint route to use.");

            wpSet = NavigationManager.Instance.GetWaypointSet(wpSetName);

            //Instead of using the RAIN path, we'll set the property of the next waypoint
            NextWaypoint = 0;

            //Get the next waypoint from the waypoint set
            getNextWayPoint();

            //Subscribe to arrived at target event
            AstarAIPath.ArrivedAtTarget += getNextWayPoint;
        }