void Update() { if (Physics.Raycast(transform.position, transform.forward, out hit, Mathf.Infinity, mask)) { line.SetPosition(0, this.transform.position); line.SetPosition(1, hit.point); line.SetColors(Color.green, Color.green); if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger) || Input.GetKey(KeyCode.Space)) { if (hit.transform.tag == "Sails") { shipControls.ChangeSailsState(); } else if (hit.transform.tag == "Anchor") { shipControls.ChangeAnchorState(); } else if (hit.transform.tag == "Close") { waypointManager.CloseCanvas(); } Debug.DrawRay(transform.position, transform.forward * hit.distance, Color.yellow); Debug.Log("Did Hit"); } } else { line.SetPosition(0, transform.position); line.SetPosition(1, transform.position + transform.forward * 25); line.SetColors(Color.cyan, Color.cyan); Debug.DrawRay(transform.position, transform.forward * 1000, Color.white); Debug.Log("Did not Hit"); } if (Input.GetKeyDown(KeyCode.S)) { shipControls.ChangeSailsState(); } if (Input.GetKeyDown(KeyCode.A)) { shipControls.ChangeAnchorState(); } if ((Input.GetKey(KeyCode.RightArrow)) && !shipControls.anchorDown) { shipControls.SteerRight(); } if ((Input.GetKey(KeyCode.LeftArrow)) && !shipControls.anchorDown) { shipControls.SteerLeft(); } if (OVRInput.GetDown(OVRInput.Button.Back)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } }