IEnumerator CheckServerInitialized() { bool isCheck = true; while (isCheck) { yield return(new WaitForSeconds(0.1f)); if (Application.loadedLevel != (int)GameLeve.WaterwheelNet || Network.peerType == NetworkPeerType.Disconnected) { if (Toubi.GetInstance() != null && !Toubi.GetInstance().IsIntoPlayGame) { Toubi.GetInstance().IsIntoPlayGame = true; } continue; } isCheck = false; } if (NetworkRpcMsgCtrl.GetInstance() != null) { NetworkRpcMsgCtrl.GetInstance().RemoveSelf(); } GameObject obj = GameNetCtrlXK.GetInstance().PlayerObj[0]; Transform tran = GameNetCtrlXK.GetInstance().PlayerPos[0].transform; GameObject player = (GameObject)Network.Instantiate(obj, tran.position, tran.rotation, GlobalData.NetWorkGroup); WaterwheelPlayerNetCtrl playerScript = player.GetComponent <WaterwheelPlayerNetCtrl>(); playerScript.SetIsHandlePlayer(); //create AiPlayer CreateAiPlayer(); }
IEnumerator CheckConnectToServer() { if (GlobalData.GetInstance().gameLeve != GameLeve.WaterwheelNet) { yield break; } while (true) { Debug.Log("***************loadedLevel " + Application.loadedLevel + ", IsIntoPlayGame " + Toubi.GetInstance().IsIntoPlayGame); if (Application.loadedLevel == (int)GameLeve.WaterwheelNet) { break; } if (Application.loadedLevel == (int)GameLeve.Movie) { if (!Toubi.GetInstance().IsIntoPlayGame) { Toubi.GetInstance().StartIntoGame(); Toubi.GetInstance().IsIntoPlayGame = true; } yield return(new WaitForSeconds(0.5f)); } } GlobalData.GetInstance().RemoveNetworkRpc(); int playerIndex = IndexSpawnClient; Debug.Log("CheckConnectToServer::playerIndex " + playerIndex); GameObject obj = GameNetCtrlXK.GetInstance().PlayerObj[playerIndex]; Transform tran = GameNetCtrlXK.GetInstance().PlayerPos[playerIndex].transform; GameObject player = (GameObject)Network.Instantiate(obj, tran.position, tran.rotation, GlobalData.NetWorkGroup); WaterwheelPlayerNetCtrl playerScript = player.GetComponent <WaterwheelPlayerNetCtrl>(); //playerScript.SetPlayerNetworkPlayer(playerNet); playerScript.SetIsHandlePlayer(); //GameNetCtrlXK.GetInstance().SetPlayerList(player, playerIndex); Spawner.SpawnerScript.SpawnNetObj(); }