public void setAimPlayerInfo() { WaterwheelPlayerNetCtrl aimObjScripte = WaterwheelPlayerNetCtrl.GetInstance(); if (aimObjScripte == null) { return; } smoothPer = 1f; AimPoint = aimObjScripte.GetCamAimPoint(); CamPoint_back = aimObjScripte.GetCamPointBackFar(); CamPointBackNear = aimObjScripte.GetCamPointBackNear(); BackPointParent = CamPoint_back.parent; BackLocalPos = CamPoint_back.localPosition; }