Update() 개인적인 메소드

Positions the water at the target's position, keeping Y at zero.
private Update ( ) : void
리턴 void
예제 #1
0
    void Update()
    {
        UpdateSceneState();

        _dayNightCycleController.Update();
        _windController.Update();
        _temperatureController.Update();
        _snowController.Update(_temperatureController.Temperature);
        _cloudController.Update(_windController.WindForce, _temperatureController.Temperature);
        _rainController.Update(_cloudController.IsOnRainingPosition);
        _waterController.Update(_temperatureController.Temperature, _rainController.Raining, _cloudController.IsOnRainingPosition);
        _terrainController.Update(_currentSceneState, _temperatureController.Temperature);
        _treeGrowthStateController.Update(_currentSceneState);
    }
        /// <summary>
        /// This function updates periodically the wagon heating.
        /// </summary>
        protected override void UpdateCarSteamHeat(float elapsedClockSeconds)
        {
            // Update Steam Heating System

            // TO DO - Add test to see if cars are coupled, if Light Engine, disable steam heating.


            if (IsSteamHeatFitted && this.IsLeadLocomotive())  // Only Update steam heating if train and locomotive fitted with steam heating
            {
                // Update water controller for steam boiler heating tank
                WaterController.Update(elapsedClockSeconds);
                if (WaterController.UpdateValue > 0.0)
                {
                    Simulator.Confirmer.UpdateWithPerCent(CabControl.SteamHeatBoilerWater, CabSetting.Increase, WaterController.CurrentValue * 100);
                }


                CurrentSteamHeatPressurePSI = SteamHeatController.CurrentValue * MaxSteamHeatPressurePSI;

                // Calculate steam boiler usage values
                // Don't turn steam heat on until pressure valve has been opened, water and fuel capacity also needs to be present, and steam boiler is not locked out
                if (CurrentSteamHeatPressurePSI > 0.1 && CurrentLocomotiveSteamHeatBoilerWaterCapacityL > 0 && CurrentSteamHeatBoilerFuelCapacityL > 0 && !IsSteamHeatBoilerLockedOut)
                {
                    // Set values for visible exhaust based upon setting of steam controller
                    HeatingSteamBoilerVolumeM3pS = 1.5f * SteamHeatController.CurrentValue;
                    HeatingSteamBoilerDurationS  = 1.0f * SteamHeatController.CurrentValue;
                    Train.CarSteamHeatOn         = true; // turn on steam effects on wagons

                    // Calculate fuel usage for steam heat boiler
                    float FuelUsageLpS = L.FromGUK(pS.FrompH(TrainHeatBoilerFuelUsageGalukpH[pS.TopH(CalculatedCarHeaterSteamUsageLBpS)]));
                    CurrentSteamHeatBoilerFuelCapacityL -= FuelUsageLpS * elapsedClockSeconds; // Reduce Tank capacity as fuel used.
                    float FuelOilConvertLtoKg = 0.85f;
                    MassKG -= FuelUsageLpS * elapsedClockSeconds * FuelOilConvertLtoKg;        // Reduce locomotive weight as Steam heat boiler uses fuel.

                    // Calculate water usage for steam heat boiler
                    float WaterUsageLpS = L.FromGUK(pS.FrompH(TrainHeatBoilerWaterUsageGalukpH[pS.TopH(CalculatedCarHeaterSteamUsageLBpS)]));
                    CurrentLocomotiveSteamHeatBoilerWaterCapacityL -= WaterUsageLpS * elapsedClockSeconds; // Reduce Tank capacity as water used.
                    MassKG -= WaterUsageLpS * elapsedClockSeconds;                                         // Reduce locomotive weight as Steam heat boiler uses water - NB 1 litre of water = 1 kg.
                }
                else
                {
                    Train.CarSteamHeatOn = false; // turn on steam effects on wagons
                }
            }
        }
        /// <summary>
        /// This function updates periodically the wagon heating.
        /// </summary>
        protected override void UpdateCarSteamHeat(double elapsedClockSeconds)
        {
            // Update Steam Heating System

            // TO DO - Add test to see if cars are coupled, if Light Engine, disable steam heating.


            if (IsSteamHeatFitted && this.IsLeadLocomotive())  // Only Update steam heating if train and locomotive fitted with steam heating
            {
                // Update water controller for steam boiler heating tank
                WaterController.Update(elapsedClockSeconds);
                if (WaterController.UpdateValue > 0.0)
                {
                    Simulator.Confirmer.UpdateWithPerCent(CabControl.SteamHeatBoilerWater, CabSetting.Increase, WaterController.CurrentValue * 100);
                }


                CurrentSteamHeatPressurePSI = SteamHeatController.CurrentValue * MaxSteamHeatPressurePSI;

                // Calculate steam boiler usage values
                // Don't turn steam heat on until pressure valve has been opened, water and fuel capacity also needs to be present, and steam boiler is not locked out
                if (CurrentSteamHeatPressurePSI > 0.1 && CurrentLocomotiveSteamHeatBoilerWaterCapacityL > 0 && CurrentSteamHeatBoilerFuelCapacityL > 0 && !IsSteamHeatBoilerLockedOut)
                {
                    // Set values for visible exhaust based upon setting of steam controller
                    HeatingSteamBoilerVolumeM3pS = 1.5f * SteamHeatController.CurrentValue;
                    HeatingSteamBoilerDurationS  = 1.0f * SteamHeatController.CurrentValue;
                    Train.CarSteamHeatOn         = true; // turn on steam effects on wagons

                    // Calculate fuel usage for steam heat boiler
                    float FuelUsageLpS = (float)Size.LiquidVolume.FromGallonUK(Frequency.Periodic.FromHours(TrainHeatBoilerFuelUsageGalukpH[Frequency.Periodic.ToHours(CalculatedCarHeaterSteamUsageLBpS)]));
                    CurrentSteamHeatBoilerFuelCapacityL -= (float)(FuelUsageLpS * elapsedClockSeconds); // Reduce Tank capacity as fuel used.

                    // Calculate water usage for steam heat boiler
                    float WaterUsageLpS = (float)Size.LiquidVolume.FromGallonUK(Frequency.Periodic.FromHours(TrainHeatBoilerWaterUsageGalukpH[Frequency.Periodic.ToHours(CalculatedCarHeaterSteamUsageLBpS)]));
                    CurrentLocomotiveSteamHeatBoilerWaterCapacityL -= (float)(WaterUsageLpS * elapsedClockSeconds); // Reduce Tank capacity as water used.Weight of locomotive is reduced in Wagon.cs
                }
                else
                {
                    Train.CarSteamHeatOn = false; // turn on steam effects on wagons
                }
            }
        }