private void UpdateUpstream()
        {
            OnClear();

            var gathered = new List <NodeModel>();

            watchNode.VisibleUpstreamNodes(gathered);

            gathered.ForEach(n => n.WasInvolvedInExecution = true);
            gathered.ForEach(n => n.RequestVisualUpdateAsync(scheduler, engineManager.EngineController, renderPackageFactory));
        }
예제 #2
0
        protected override void UpdateUpstream()
        {
            OnClear();

            var gathered = new List <NodeModel>();

            watchNode.VisibleUpstreamNodes(gathered);

            gathered.ForEach(n => n.WasRenderPackageUpdatedAfterExecution = false);
            gathered.ForEach(n => n.RequestVisualUpdateAsync(scheduler, engineManager.EngineController, renderPackageFactory));
        }