private void UpdateUpstream() { OnClear(); var gathered = new List <NodeModel>(); watchNode.VisibleUpstreamNodes(gathered); gathered.ForEach(n => n.WasInvolvedInExecution = true); gathered.ForEach(n => n.RequestVisualUpdateAsync(scheduler, engineManager.EngineController, renderPackageFactory)); }
protected override void UpdateUpstream() { OnClear(); var gathered = new List <NodeModel>(); watchNode.VisibleUpstreamNodes(gathered); gathered.ForEach(n => n.WasRenderPackageUpdatedAfterExecution = false); gathered.ForEach(n => n.RequestVisualUpdateAsync(scheduler, engineManager.EngineController, renderPackageFactory)); }