예제 #1
0
    // Update is called once per frame
    void Update()
    {
        if (!menuAnim.IsPlaying() && Misc.GetBack())
        {
            warCtrl.OnResumeGame();

            WarSceneController.state = WarSceneController.State.Running;
            menuAnim.SetAnim(MenuDisplayAnim.AnimType.OutToRight);
        }
    }
예제 #2
0
    void ReturnMain()
    {
        gameObject.SetActive(false);

        if (isAssaultFlag)
        {
            isAssaultFlag            = false;
            WarSceneController.state = WarSceneController.State.Assault;
        }
        else
        {
            warCtrl.OnResumeGame();
            WarSceneController.state = WarSceneController.State.Running;
        }
    }
예제 #3
0
    public void SetMagic(int no, WarSceneController.WhichSide side)
    {
        info = MagicManager.Instance.GetMagicDataInfo(no);

        warCtrl.OnResumeGame();
        WarSceneController.state = WarSceneController.State.Magic;

        this.side = side;
        if (side == WarSceneController.WhichSide.Right)
        {
            enemySide = WarSceneController.WhichSide.Left;
            magicShow.magicInfo.SetInfo(info);

            warCtrl.rightGeneral.SetGeneralWaitForMagic(info.TIME);
            warCtrl.SetCameraMoveTo(new Vector3(
                                        warCtrl.rightGeneral.transform.localPosition.x,
                                        -30,
                                        0));
        }
        else
        {
            enemySide = WarSceneController.WhichSide.Right;
            warCtrl.leftGeneral.SetGeneralWaitForMagic(info.TIME);
            warCtrl.SetCameraMoveTo(new Vector3(
                                        warCtrl.leftGeneral.transform.localPosition.x,
                                        -30,
                                        0));
        }

        if (no == 18 || no == 49)
        {
            magicCount = 3;
        }
        else
        {
            magicCount = 1;
        }

        grayCtrl.SetGray(true);
        warCtrl.WaitforMagicMoveToGeneral();
    }